sound design audio sfx foley mixing field recording dialogue

ABOUT

Hi I’m Dan and I’m currently running the audio department at Torus Games designing and implementing for multiple titles TBA.  My audio work has taken me all around the world freelancing and working in-house for many companies including PRISM Team, Ford Motor Company, Appster, Insight Meditation, Lost Art Films and New McPherson. My broad experience has seen me win various awards and work on everything from feature films including Chocolate Strawberry Vanilla, to TVCs’ for Ford and Pringles, to VR and interactive audio including LandSliders and Zombie Riot VR games. My experience in both the production stages and post production stages of film and games has given me great experience and a unique approach bringing audio creation to it’s full potential.
I thrive on creating a unique audio identity that seamlessly synchronizes to the visual as well as adding further depth and communication. I look forward to further improving myself as a sound designer in a team environment as well as getting my hands dirty with the evolving technologies and challenges that the audio world brings.

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SKILLS
Team Management/Direction (up to 60 people)
Sound Design
Field Recordist/Boom
Implementation – Wwise, Fmod

Game Engine Design – Unity, Unreal

DSP Design – Reaktor, Max/MSP
Format Optimization
Restoration
Dialogue Editor
ADR/VO Direction/Recordist/Editor
Foley Recordist/Editor
Atmospheres
Composition/Music/Jingles
Final Mix (Stereo/5.1 surround)

NZ

CURRENT EMPLOYMENT POSITIONS HELD

Torus